Blender




Published


Blender to R.Design

  • Create your model with a scale of 1.00

  • Make sure your model is centered around (0,0,0) and its bottom is above 0 on the Z axis, like this:



  • For Format, select „glTF Embedded (.gltf)”, check „Selected Objects”, „Apply Modifiers” and „+Y Up” fields.


Under „Meshes” tab, check „Tangents” too.


  • Place the exported file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.


  • After opening the application or clicking „Scan for new content”, you should see your model in the list of items:


  • Set the import scale to 50. After dragging the item, it will show up in the scene: