# How to prepare rooms for R Design with 3Ds Max

All set up for 3Ds Max as we do with items. Please check it [Some basic guidelines for preparing 3D models for R.Design](/doc/some-basic-guidelines-for-preparing-3d-models-for-Qbdt8dkLe4)

After creating the room we need to do the following steps:

Make sure the top of the interior room floor is higher than 0,0,0 Axis 10cm: it is at 0,0,10 to avoid it emerging with the outer default floor.

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/1148def7-717e-439b-b4f2-d71e5d6fc808/Floor_position.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=9068008d3832916ea8a6594ff50ef57b3d614c770b7c1342944f434e2ad9d359&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

Detach room walls to single meshes and name them as Wall_01, Wall_02...For example with a typical room, walls will be detached into 4 meshes and named Wall_01, Wall_02, Wall_03, and Wall_04.  
In 3Ds Max convert the room to Editable Polygon \\ select polygon mode \\ then select each wall face and hit Detach then Enter Wall_01....Do it again for other faces.  
When we detach a wall like this we can apply materials for each wall mesh in our app if not the wall material will be applied for the whole room.  

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/f8346fc0-c178-4060-b6ed-22307f5173a5/Detach_wall.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=f35e48df3fe425ef07f81065fe2f0e0bda26f696c7545d6f57a4176805606a87&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/cffda8b6-5441-4d57-ac8a-9a30b3aea157/Wall_Name.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=5c1cd3b021329ce6b22384edb97bdf2fe42e913a2dd119d848c6ec12ce6c97df&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

Detach Outer_shell:  
Like we do with inner walls we do the same with outer walls. When we detach the outer wall we name it Outer_Shell_01, 02...This will help light leak when we use Lumen lighting in Unreal Engine 5.  

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/3c03d0e5-e721-484f-8e72-28736d9e9c13/Detach_Outer_shell.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=33508e9a6c9e6b05217402aea54cc854476554738912c1296fe89a0c05f0c5f6&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

Detach Floor: Select floor inner, detach it and name Floor. If there is more than 1 floor then select each floor and detach and name Floor_01, 02...

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/a58122af-05fe-4a0e-986f-460ab945786e/Detach_Floor.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=b68d6b3a376d37b3da5487a81ad6dd1432dbfe19a9264d958e1b766579735326&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

Ceiling and Roof:  
Select ceiling inner and detach it and name Ceiling. If there is more than 1 Ceiling part then select each Ceiling and detach and name Ceiling_01, 02...  
The Outer part of the Ceiling will be named Roof  

 ![](https://outline-production-attachments.s3-accelerate.amazonaws.com/uploads/b8818edf-d878-43c7-bdf0-a354b2391882/8fe03ec7-fee3-4143-a1e8-fcdf236b564e/Roof_Part.jpg?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIA4EOUDTOVUICLPZ4P%2F20260924%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260924T113000Z&X-Amz-Expires=86400&X-Amz-Signature=62cbca8b7e1978d20f5ba9f5194156a20199ec4da06b740e505092ba2b7ac73d&X-Amz-SignedHeaders=host&x-amz-checksum-mode=ENABLED&x-id=GetObject)

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